Monday, October 31, 2011
Thursday, October 20, 2011
Cardboard canu chalenge
Design Achievements• Define the Problem and Brainstorm Solutions - State the problem you are designing a solution for. List at least 20 ideas you have regarding your solution.
Problem to make a boat that will float with cardboard and duck tape
sail
cover the inside with duck tape
several layers of cardbord
V shape
accesories
aerodinamic
displace a lot of water
padle
fan
steam power
fly over pool
raft
kayak shape
flat botom
big
small
thick
thin
recistante
slim
• Big Brain - The individual student with the most brainstorms listed will earn a bonus achievement.
• Criteria & Constraints - List or reference the specified Criteria and Constraints you're designing for. List at least one implied criteria. List at least three implied contsraints.
all the outside must be covered with duck tape
just two rolls of ducktame
limited suply of cardboard
most float
• Sketch Ideas - Draw 3 different sketches for possible designs. Label at least 3 key features for each sketch. Describe the feature's functionality so a viewer understands why the called out feature is important.
• Prototype Ideas - Craft physical prototypes (models) of each of your three sketches. Use a notecard or post it note to call out at least one key feature on each model. Post the images to your blog and describe the key feature that you've pointed out on each.
• Select an Approach - Generate feedback (+, change, ?, !) and make a decision matrix regarding your sketches/prototypes. Specify the approach you've chosen and justify your selection.
make a boat how ever it comes out
• Feedback - Generate ten items of feedback for your effort (from the design/build process and/or the actual product). Make sure you include at least one item of feedaback in each of our four feedback areas (+, change, ?, !)
too small
not wide eonough
looks cool
needs to be bigger
looked like pirat ship
wall were high
beter padle
beter sailor
walls maybe lower
wither
• How Low Did You Go? - How low in the water did your canoe sit (roughly)? Was it suprising how little your boat went down in the water? What is the unit weight of water in pounds? How much did your pilot weigh (roughly)? Use math to help explain the depth that your boat sat in the water.
about a foot
• Redesign - If we were to do another Carboard Canoe race next semester, what would you build? Draw from everything you experienced in your class and propose the most competative solution. Include a sketch with key features and dimensions labeled.
biger wither
• (Make Your Own Achievement) - Make an achievement of your own design that you can award yourself for something awesome your team did. (Example "Transformer" - although our canoe sunk, our team was able to convert it into a surfboard style design and continue competeting!)
Problem to make a boat that will float with cardboard and duck tape
sail
cover the inside with duck tape
several layers of cardbord
V shape
accesories
aerodinamic
displace a lot of water
padle
fan
steam power
fly over pool
raft
kayak shape
flat botom
big
small
thick
thin
recistante
slim
• Big Brain - The individual student with the most brainstorms listed will earn a bonus achievement.
• Criteria & Constraints - List or reference the specified Criteria and Constraints you're designing for. List at least one implied criteria. List at least three implied contsraints.
all the outside must be covered with duck tape
just two rolls of ducktame
limited suply of cardboard
most float
• Sketch Ideas - Draw 3 different sketches for possible designs. Label at least 3 key features for each sketch. Describe the feature's functionality so a viewer understands why the called out feature is important.
• Prototype Ideas - Craft physical prototypes (models) of each of your three sketches. Use a notecard or post it note to call out at least one key feature on each model. Post the images to your blog and describe the key feature that you've pointed out on each.
• Select an Approach - Generate feedback (+, change, ?, !) and make a decision matrix regarding your sketches/prototypes. Specify the approach you've chosen and justify your selection.
make a boat how ever it comes out
• Feedback - Generate ten items of feedback for your effort (from the design/build process and/or the actual product). Make sure you include at least one item of feedaback in each of our four feedback areas (+, change, ?, !)
too small
not wide eonough
looks cool
needs to be bigger
looked like pirat ship
wall were high
beter padle
beter sailor
walls maybe lower
wither
• How Low Did You Go? - How low in the water did your canoe sit (roughly)? Was it suprising how little your boat went down in the water? What is the unit weight of water in pounds? How much did your pilot weigh (roughly)? Use math to help explain the depth that your boat sat in the water.
about a foot
• Redesign - If we were to do another Carboard Canoe race next semester, what would you build? Draw from everything you experienced in your class and propose the most competative solution. Include a sketch with key features and dimensions labeled.
biger wither
• (Make Your Own Achievement) - Make an achievement of your own design that you can award yourself for something awesome your team did. (Example "Transformer" - although our canoe sunk, our team was able to convert it into a surfboard style design and continue competeting!)
Subscribe to:
Posts (Atom)